Normal Displacement – Takes the original surface geometry and subdivides its triangles into smaller sub-triangles, which then are displaced.Īmount – The amount of displacement. You cannot use this method for 3d procedural textures or other textures that use object or world coordinates. However, it requires the object to have valid texture coordinates. The advantage of this method is that it preserves all details in the displacement map. The actual raytracing of the displaced surface is done in texture space and the result is mapped back into 3D space. The displaced surface is rendered as a warped height-field based on that texture map. Mode/ Map – Specifies the mode in which the displacement is rendered.ĢD Displacement – Bases the displacement on a texture map that is known in advanced. Note that the displacement effect will no longer appear in the Preview Swatch.ĭisplacement – Enables or disables the displacement effect. It can be created as a geometry asset in the Outliner and can be applied to objects in the scene. Consider using the geometry displacement modifier instead. This is a legacy attribute that will be removed in the future. Inner Width – Specifies the width of the inner lines. Inner line Color – Specifies the color of the inner lines Inner Line Control – Enables a separate control for the inner edges. Width – Specifies the width of the outlines. Setting this value to 1.0 fills curved objects completely. Lower values reduce the internal overlapping lines, while higher values produce more overlap lines. Overlap Threshold – Determines when outlines will be created for overlapping parts of the one and the same object. Higher values mean that smoother transitions between face normals can also generate a line. A value of 0.0 means that only 90 degrees or larger angles generate internal lines. Normal Threshold – Determines when lines will be created for parts of the same object with varying surface normals (e.g. Opacity – Specifies the opacity of the outlines. Line Color – Specifies the color of the outlines. The Contour attribute is available only when the engine is set to CPU.
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